![]() ![]() We need it to be 8 later for Tunnel Runner but we can get the implant for 7 and we will take Small Frame for 8. We will max out every important stat with a comfortable margin by level 50 anyway but this is still important early.Īgility is another important one. We need to get as many skill points as possible. Hopefully you won’t be using companions that much as they would get in the way more than anything. It goes without saying this is a dump stat. The END implant pays for itself in terms of the implant maximum cap so this one if basically free. Later on Walker’s Instinct can give us +1 when outside and Alertness can give us +2 when standing still, which can get us up to 10.Įndurance is only really necessary for the number of implants we need. We do need PER 6 for Better Criticals so start it at 5 and take the implant. Perception is a bit of a dump stat as the only thing it affects is compass range, which is not super important for us. Later, after Old World Blues, getting our spine back gives us +2 STR so all weapons can now be wielded properly. All we need to do is take the implant to get to 6 and Weapons Handling to reduce the requirement from 8 to 6. We need to get to 8 STR to be able to wield any sniper weapon such as the Anti-Material Rifle or YCS/186. ![]() ![]() Strength can start at 5 as your equipment won’t take up much of your carry capacity but you will need the space to carry guns to sell. ![]()
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